ALADDIN RELIGHTED The end of "Aladdin of the Lamp" finds the cunning Aladdin ruler of a great kingdom. Now, many years have passed. Aladdin is older, richer and wiser...and heart broken, and after losing his beloved wife and son to foul play, he resigns from being king and sets out to do what he does best. Now working as an anonymous relic hunter using the name Niddala (Aladdin spelled backwards), he's hired by a desperate-and beautiful-noble woman named Jewel to rescue her kidnapped son. Prince Zeyn, a powerful wizard from the magical land of Djinnland, has designs on Aladdin's kingdom, and Jewel's son is to be the final piece of a bloody plot to rule two worlds.
ALADDIN SINS BAD Life as the king of Agrabah is never boring, especially when the dashing Sinbad the Sailor requests a ship to save his kidnapped wife. Aladdin, never one to run from danger, agrees to help and accompanies Sinbad as they set sail to accumulate enough treasure to ransom the sailor's wife. Soon they run afoul of zombies, sirens, demons, nymphs, evil djinns, and a dastardly plot to take over his kingdom. But Aladdin has a few tricks up his sleeves...including one very magical lamp.
ALADDIN AND THE FLYING DUTCHMAN When Aladdin is summoned to save the magical Sirens from a ruthless and mysterious enemy, he soon discovers that the Key to Hades has been stolen from the sea nymphs' lair. Now the King of Agrabagh must venture deep into the heart of the Dark Continent in search of the legendary entrance to the Underworld. But when a costly mistake unknowingly bestows upon their flying ship all the knowledge of the Universe, plans radically change. What follows is a game of gods and demigods that pits Aladdin against Hades himself. At stake is not only his immortal soul but the lives of everyone he loves. Luckily, Aladdin has a few tricks up his sleeve—and friends in high places, including one very powerful djinn.
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